Part of the natural expansion cycle is the introduction of new spells, talents and abilities. Some seem really cool at first but end up being a considerable source of frustration for all involved. Others appear less useful initially, but become a staple of the warlock toolbox. Mists of Pandaria will be no different. In addition to the massive class overhaul affecting all three Warlock specs, we're also getting a new toy and a completely revamped talent system.
Opinions on the existing talent system vary heavily. Blizzard feels that it's an archaic "bad trap" that serves only to separate people by their Google-fu, rather than their skill as a player. While I tend to agree with Blizzard (I don't feel that plugging in a build that the guys at Elitist Jerks came up with and forgetting about it for the rest of the tier is compelling gameplay), there are those who are claiming that the removal of talent points as we know them is removing all sense of customization and individuality from the game. I disagree, but I at least see their point on this. No longer will we have one-off Fel Emberstorm builds or Dual Wield Unholy DK's. You will no longer be able to subspec into Affliction (instead of Destruction) as a Demonology Warlock if you want extra survivability for leveling or soloing. In any case, the old system is going away.
Rather than removing choice, the new talent system is intended to be all about choice. A lot of the options don't provide a clear DPS or survivability increase because they are all supposed to be strong in their own way. If all goes according to plan, then play style, preference and fight mechanics will affect your talent choice more than what is simply "best". Like the Hunter Pet revamp of Cataclysm, there will be no clear "best" anymore if the tuning is correct. Even still, one of the most common questions I see in Trade on the beta is still the same old "What is best?”
Due to the class revamp, I'm expecting to see a flood of new or unshelved warlocks at the start of the expansion. In light of that, I want to take some time to look at the different talents that we're getting and take a look at what talents are “best" for you as a leveling, raiding or PvPing Warlock as well as their pros and cons, whether you're level 12 or 86 or 90. At no point will I tell you to pick one talent over any other in all situations. Instead my hope is to provide context of when, for example, Burning Rush may be a better choice than Unbound Will and when it may not. This will be fairly in depth, so I've had to break it up into multiple posts (again) to keep it from being overwhelmingly long.
Beta is beta, subject to change, blah blah blah . . .
Opinions on the existing talent system vary heavily. Blizzard feels that it's an archaic "bad trap" that serves only to separate people by their Google-fu, rather than their skill as a player. While I tend to agree with Blizzard (I don't feel that plugging in a build that the guys at Elitist Jerks came up with and forgetting about it for the rest of the tier is compelling gameplay), there are those who are claiming that the removal of talent points as we know them is removing all sense of customization and individuality from the game. I disagree, but I at least see their point on this. No longer will we have one-off Fel Emberstorm builds or Dual Wield Unholy DK's. You will no longer be able to subspec into Affliction (instead of Destruction) as a Demonology Warlock if you want extra survivability for leveling or soloing. In any case, the old system is going away.
Rather than removing choice, the new talent system is intended to be all about choice. A lot of the options don't provide a clear DPS or survivability increase because they are all supposed to be strong in their own way. If all goes according to plan, then play style, preference and fight mechanics will affect your talent choice more than what is simply "best". Like the Hunter Pet revamp of Cataclysm, there will be no clear "best" anymore if the tuning is correct. Even still, one of the most common questions I see in Trade on the beta is still the same old "What is best?”
Due to the class revamp, I'm expecting to see a flood of new or unshelved warlocks at the start of the expansion. In light of that, I want to take some time to look at the different talents that we're getting and take a look at what talents are “best" for you as a leveling, raiding or PvPing Warlock as well as their pros and cons, whether you're level 12 or 86 or 90. At no point will I tell you to pick one talent over any other in all situations. Instead my hope is to provide context of when, for example, Burning Rush may be a better choice than Unbound Will and when it may not. This will be fairly in depth, so I've had to break it up into multiple posts (again) to keep it from being overwhelmingly long.
Beta is beta, subject to change, blah blah blah . . .