I know this is short notice, but I've just cancelled my World of Warcraft account and, as such, will not be updating this blog anymore.
It's primarily some personal and RL issues that I need to work out.
Thanks to everyone who was following and reading my senseless babbling.
In the words of Stoneybaby, May all your hits be crits.
Curse of Exhaustion
Sleep deprived observations about raiding and other self torture devices in World of Warcraft.
Sunday, March 10, 2013
Wednesday, February 20, 2013
Raid Finder Gear for 5.2 Warlocks
A new raid tier brings a lot of things. New encounters, new lore, new mounts, auction house activity and, in this case, a new daily hub. However, as much as raiders tend to brag about how they're in it for the story and the challenge, the truth is that a lot of us really only care about one thing.
Gear.
Shiny new purples, powerful trinkets, cool set bonuses and one more step towards the final legendary weapon of the expansion. That's what we really want to see.
It's not reasonable to cover everything in one post since we now have three seperate difficulty levels, each with their own idiosyncrisies and limitations. Best-in-slot for a 10M raider may now be different than the best-in-slot for a 25M raider due to the addition of higher item level Thunderforged gear and someone who primarily runs LFR won't have access to anything off of Ra-den. C'est la vie.
As such, I'll be taking a look at your gear options for each slot and how they all compare. Today, it's everything available outside of normal or heroic mode raiding, including crafted items, rep gear, world boss drops and Raid Finder items. The idea here is to look at what you'll be wearing if you're a casual, non-raiding or alt Warlock that will not be seeing the inside of a typical raid. A first glance analysis of trinkets will come in a later post since it's going to be a similar lineup regardless of which difficulty you raid in.
Some disclaimers:
One general piece of advice: As you're gearing up and replacing your 476/483 gear from Tier 14, the 502 gear from Tier 15 is going to be a pretty massive increase in stats, even if they're not ideal. Don't shrug off an upgrade just because it's not your absolute best-in-slot.
Lastly, there is an epic truckload of Hit rating on gear this tier. Be prepared to reforge away from it at every opportunity.
Helm
- Imperial Cowl
- Flamecaster's Burning Crown
- Hood of the Crimson Wake
- Hood of the Thousandfold Hells
Purely from a numbers standpoint, the crafted Imperial Cowl is a significant upgrade over LFR items for Affliction and Destro (it barely edges out LFR tier for Demo), but the lack of a Meta slot makes it a harder pill to swallow. Considering the (likely) high price of admission, it’s probably not worth it unless you’re bleeding money and are replacing a much lower ilvl item.
Gear.
Shiny new purples, powerful trinkets, cool set bonuses and one more step towards the final legendary weapon of the expansion. That's what we really want to see.
It's not reasonable to cover everything in one post since we now have three seperate difficulty levels, each with their own idiosyncrisies and limitations. Best-in-slot for a 10M raider may now be different than the best-in-slot for a 25M raider due to the addition of higher item level Thunderforged gear and someone who primarily runs LFR won't have access to anything off of Ra-den. C'est la vie.
As such, I'll be taking a look at your gear options for each slot and how they all compare. Today, it's everything available outside of normal or heroic mode raiding, including crafted items, rep gear, world boss drops and Raid Finder items. The idea here is to look at what you'll be wearing if you're a casual, non-raiding or alt Warlock that will not be seeing the inside of a typical raid. A first glance analysis of trinkets will come in a later post since it's going to be a similar lineup regardless of which difficulty you raid in.
Some disclaimers:
- All comparisons and recommendations are based on Heroic T14 stat weights since this is the item level you'll be at or near once you start collecting more gear.
- I'm assuming that your raid situation for Tier 14 is similar and aren't looking to replace Normal mode or Heroic raid drops.
- More tuning and numbers adjustments are happening on the PTR lately, but so far the only change to warlocks (as of this writing) is the Grimoire of Sacrifice adjustment discussed in my 5.2 post a few days ago. I fully expect to see Affliction nerfed to within an inch of its life (for reasons also previously discussed), but stat priorities should stay mostly the same.
- All sockets have been matched for their bonuses when comparing these items because I generally find it to be worthwhile. There may be some anomalies where one item will drop out of its best-in-slot position due to a shift in gemming strategies, but with secondary stats being stronger and socket bonuses being more appealing in Mists of Pandaria than they were in Cataclysm, it's unlikely that you'll be making a significant mistake by matching a socket. This means that all blue sockets have recieved an Intellect/Hit gem, yellow sockets have recieved an Intellect/Mastery gem (Mastery over Crit or Haste because it's a universally strong stat for all three specs) and red sockets have recieved standard Intellect gems.
- I'm not accounting for racial Expertise bonuses because our only weapons this tier are daggers, wands and staves. Gnomes will recieve an extra 1% Hit rating while wielding a dagger, but Gnomes are creepy and don't count.
- I'm including Normal Mode tier for the leg and glove slots because I expect them to be available from an easily pugged world boss like the Sha of Anger, as they've been since Tier 7.
One general piece of advice: As you're gearing up and replacing your 476/483 gear from Tier 14, the 502 gear from Tier 15 is going to be a pretty massive increase in stats, even if they're not ideal. Don't shrug off an upgrade just because it's not your absolute best-in-slot.
Lastly, there is an epic truckload of Hit rating on gear this tier. Be prepared to reforge away from it at every opportunity.
Helm
- Imperial Cowl
- Flamecaster's Burning Crown
- Hood of the Crimson Wake
- Hood of the Thousandfold Hells
Purely from a numbers standpoint, the crafted Imperial Cowl is a significant upgrade over LFR items for Affliction and Destro (it barely edges out LFR tier for Demo), but the lack of a Meta slot makes it a harder pill to swallow. Considering the (likely) high price of admission, it’s probably not worth it unless you’re bleeding money and are replacing a much lower ilvl item.
Friday, February 15, 2013
Black Harvest: Super spoiler walkthrough edition
While progressing through the Black Harvest quest chain on the PTR, I managed (for the first time ever) to have enough foresight to take a truckload of screenshots to document the journey. We may see some minor changes to text and dialogue before 5.2 goes live but I doubt that we'll see any major revamps to it as a whole. In light of that, I thought I should post the journey for any who either don't have a warlock or don't care about being spoiled. I'll also inject my thoughts about each section and some pointers on getting through some of the tricker obstacles.
Disclaimer: PTR is, of course, PTR. This quest chain has only been accessible for a couple days and may change radically before release.
Disclaimer 2: THERE ARE MASSIVE SPOILERS INSIDE. EVERY STEP OF THE CHAIN AND EVERY LINE OF DIALOGUE ARE LAID OUT OPENLY. IF YOU WANT TO BE SURPRISED AT ALL, STAY AWAY.
Disclaimer 3: There are a ton of pictures included in this post. Beware of slow load times.
Disclaimer: PTR is, of course, PTR. This quest chain has only been accessible for a couple days and may change radically before release.
Disclaimer 2: THERE ARE MASSIVE SPOILERS INSIDE. EVERY STEP OF THE CHAIN AND EVERY LINE OF DIALOGUE ARE LAID OUT OPENLY. IF YOU WANT TO BE SURPRISED AT ALL, STAY AWAY.
Disclaimer 3: There are a ton of pictures included in this post. Beware of slow load times.
Monday, February 11, 2013
A look at 5.2 Warlock changes
PTR changes for Warlocks have slowed significantly which
means that we’re probably at a point where Ghostcrawler and his team are mostly
satisfied with our abilities (in fact, they’ve outright said as much). A
numbers and tuning pass is still pending, but it’s a good time to look at what
5.2 holds for us mechanically. In general, with the exception of some tweaking to Grimoire
of Sacrifice, we’re mostly looking at some quality of life changes and survivability
buffs, which is a good thing.
You can read the most current and complete list of patch notes here on Blizzard’s site.
Passives
Complaints have risen within the Warlock community about being tied to the Imp for the Stamina buff when no other source is available, prompting a change to Dark Intent that will allow it to provide Stamina as well as the 10% Spell Power we’re used to. Blood Pact has been removed as a result. While I see the logic in the complaint (particularly because the Imp is fairly low on the DPS gain list and Sacrifice is currently better for two of the three specs), I have to wonder how many raid groups actually have this problem and how many simply weren’t using the tools they had at their disposal creatively. I don’t have any evidence to back my assumptions, but I find it hard to believe that there are that many 10M raids out there that don’t have at least one Warrior, Priest or BM Hunter (especially now that BM is viable and popular again).
You can read the most current and complete list of patch notes here on Blizzard’s site.
Passives
Complaints have risen within the Warlock community about being tied to the Imp for the Stamina buff when no other source is available, prompting a change to Dark Intent that will allow it to provide Stamina as well as the 10% Spell Power we’re used to. Blood Pact has been removed as a result. While I see the logic in the complaint (particularly because the Imp is fairly low on the DPS gain list and Sacrifice is currently better for two of the three specs), I have to wonder how many raid groups actually have this problem and how many simply weren’t using the tools they had at their disposal creatively. I don’t have any evidence to back my assumptions, but I find it hard to believe that there are that many 10M raids out there that don’t have at least one Warrior, Priest or BM Hunter (especially now that BM is viable and popular again).
Wednesday, February 6, 2013
Black Harvest: Spoiler-free thoughts on the "Green Fire" quest line
Shortly after getting home from work last night, I was making my rounds on the internet and stopping by a few of my favorite blogs and websites when I saw this on MMO-Champion's Blue Tracker:
After giggling like a school girl, I hopped off the couch and ran to the computer to start installing the PTR client and copy over my Warlock. A short while later I was flying across Pandaria in search of the item to start the quest chain.
While I didn't have time to completely finish the chain before I had to get back to live servers for my guild's raid, I did see probably 97% of it and I'm confident that I've seen enough to share my thoughts. As the post title indicates, I'm trying to keep this as free of spoilers as I can and simply focus on the overall experience. A full writeup with spoilers and screenshots will be up in a few days after I beat the last boss. However, I'm going to assume that you already know the following as they've been fairly heavily discussed:
. . . seriously, I couldn't focus on progression at all last night. All I could think about was getting back to the PTR and curb-stomping some demonic heads.
After giggling like a school girl, I hopped off the couch and ran to the computer to start installing the PTR client and copy over my Warlock. A short while later I was flying across Pandaria in search of the item to start the quest chain.
While I didn't have time to completely finish the chain before I had to get back to live servers for my guild's raid, I did see probably 97% of it and I'm confident that I've seen enough to share my thoughts. As the post title indicates, I'm trying to keep this as free of spoilers as I can and simply focus on the overall experience. A full writeup with spoilers and screenshots will be up in a few days after I beat the last boss. However, I'm going to assume that you already know the following as they've been fairly heavily discussed:
- It involves the Council of the Six Daggers.
- You'll be sent to Outland.
- There's a Black Temple solo-scenario.
. . . seriously, I couldn't focus on progression at all last night. All I could think about was getting back to the PTR and curb-stomping some demonic heads.
Sunday, February 3, 2013
Soloing old raids: A quick and dirty guide - MC and BWL
Since pre-Mists raids no longer require you to be in a "raid group" (which, for most of us, meant grouped with an offline level 10 alt on a trial account) and Blizzard has added new Battle Pets as drops from several old raid bosses, it seems an appropriate time to get around to that "Extreme Soloing" post I've been putting off. First some background and disclaimers.
I've been doing this sort of thing since Wrath when I was farming Zul'Gurub for the now unavailable Swift Zulian Tiger. After a while, I got bored of simply killing the same boss or two and started aiming for bigger clears. Whether it was for that cool looking weapon or just to say I did it. Over time I'd found that putting myself in situations where I had to completely rely on my own abilities to stay alive rather than expecting a healer to do the heavy lifting made me a better tank. I learned how to smooth out my rotation to reduce incoming damage and utilize my cooldowns while maximizing my DPS in order to beat enrage timers. This continued into Cataclysm when a guildmate and I started making weekly trips into Molten Core for her rep grind and my Thunderfury Bindings, sometimes pulling multiple bosses simultaneously to maximize our usage of guild rep banners. The more I did it, the more I wanted to do and I kept trying new bosses and raids.
Now, I should make it clear that, while I tend to consider myself a pretty decent player, I make no claims about being on the level of someone like Raegwyn or Mione. My biggest problem is simply that I get distracted or bored (or in the case of C'Thun before he was heavily nerfed, discouraged by the prospect of a nasty corpse run) and only give a handful of attempts before moving on to something else. It's also worth noting that I'm did most of this on my 478 ilvl Warlock. These days I'm sporting much better gear, but I also want to make it clear that you don't need to be decked out in full best-in-slot gear for a lot of fights. Understanding your class and the mechanics of the encounter are far more valuable than a couple points on your item level.
I've done several of these bosses or raids on multiple characters so I'll try to keep this from being too class specific, but my Warlock has seen the most action and is where my expertise lies so I can't tell you if Cloak of Shadows is effective against whatever debuff or something like that.
Let's start with Vanilla raids:
Let's start with Vanilla raids:
Wednesday, January 16, 2013
Intentionally hindering myself
Those of us that regularly run a DPS class or spec know what it's like to live and die by the meters. During progression when you're running up against enrage timers or having trouble getting adds down in time, Recount (or Skada) becomes the judge, jury and executioner. When the fight is going on too long and your healers just can't keep up with high amounts of sustained damage, people start checking the meters for those people who aren't pulling their weight. Even during farm content we are always competing with each other and jockeying for position on that little stack of colored bars in the corner of your screen.
We can talk about sampling bias and how the best parses in the world are coming from the best warlocks in the world and the best warlocks in the world will play the best spec if it gives them any advantage, but let's face it: you have to be stubborn or stupid to play anything but Affliction right now. Destruction and Demonology aren't bad specs by any stretch and can perform admirably in practiced hands, but both are firmly in the middle of the pack. Meanwhile, Affliction is at the top of the simulated mountain (Arcane is currently an outlier and more of an anomaly than anything else). Raidbots backs up this information by showing Affliction parsing higher overall than any other spec in the game in every single raid mode. According to SimCraft, realistically with some practice and a little bit of gear tweaking, a Destruction warlock like myself can see an 11% damage increase simply by switching specs. I wouldn't need to gather an entirely new set of gear like an Enhancement shaman going to Elemental or a Balance druid going Feral. I would simply need to visit my class trainer, rearrange my action bars, and spend some time at the training dummy.
So if that's the case, why am I still specced Destruction? I'm either stubborn or stupid. Possibly a bit of both.
I've had a long and passionate love affair with Destruction since the spec was revamped in 4.0. I enjoyed some time in the spotlight early in Cataclysm when the spec was the flavor of the month, but I also stuck with it throughout Firelands and Dragon Soul when Affliction and Demonology took their respective times in the sun. I'd tried switching to Affliction when we were having trouble with Heroic Staghelm but even when I was dominating the damage meters in my guild I still didn't enjoy the spec. I spent some time with Demonology as we started working on Heroic Spine and Madness and it became clear that Destruction just wasn't going to cut it. Again, the spec never really clicked for me and the entire experience was mostly an exercise in frustration. Unless a fight is designed in such a way that Destruction just can't hang (or balance issues bring it down enough to just not be viable anymore), then I switch back to Destruction at the first opportunity.
I enjoy Destruction. The idea of being a zany, twisted Pyromaniac that runs around finding new ways to blow crap up with chaotic and unstable energies appeals to me (which is odd since I first rolled my warlock because I liked the "life-sucking-Sith-Lord" theme of Affliction). I love the fast paced nature of the spec and churning out 3 Incinerates in the time a Demonology warlock might get out two Shadowbolts. However, I also enjoy downing new bosses and getting shiny new purples.
We're behind in our progression right now. 5.2 is on the horizon and with it a new raid tier. Instead of working on hard modes and getting prepared to hit the Thunder King square in the tenders, we're working on Lei-Shi and have yet to even pull Amber Shaper. I typically swing anywhere from the middle of the damage meters to the top, depending on the fight mechanics, but when I see a former guildmate outside Heart of Fear wearing Heroic gear and sporting his Soul Shards around his head, I have to wonder if my stubborn refusal to change specs is the reason we're not progressing as fast as we should. We haven't had too many problems with enrage timers, but dragging a fight out unnecessarily by being a suboptimal spec only leaves more opportunity for healers to run out of mana, tanks to run out of cooldowns or DPS to die.
I'm either stubborn or stupid. Probably both. It's been a long, fun road with Destruction but maybe it's time to move on.
We can talk about sampling bias and how the best parses in the world are coming from the best warlocks in the world and the best warlocks in the world will play the best spec if it gives them any advantage, but let's face it: you have to be stubborn or stupid to play anything but Affliction right now. Destruction and Demonology aren't bad specs by any stretch and can perform admirably in practiced hands, but both are firmly in the middle of the pack. Meanwhile, Affliction is at the top of the simulated mountain (Arcane is currently an outlier and more of an anomaly than anything else). Raidbots backs up this information by showing Affliction parsing higher overall than any other spec in the game in every single raid mode. According to SimCraft, realistically with some practice and a little bit of gear tweaking, a Destruction warlock like myself can see an 11% damage increase simply by switching specs. I wouldn't need to gather an entirely new set of gear like an Enhancement shaman going to Elemental or a Balance druid going Feral. I would simply need to visit my class trainer, rearrange my action bars, and spend some time at the training dummy.
So if that's the case, why am I still specced Destruction? I'm either stubborn or stupid. Possibly a bit of both.
I've had a long and passionate love affair with Destruction since the spec was revamped in 4.0. I enjoyed some time in the spotlight early in Cataclysm when the spec was the flavor of the month, but I also stuck with it throughout Firelands and Dragon Soul when Affliction and Demonology took their respective times in the sun. I'd tried switching to Affliction when we were having trouble with Heroic Staghelm but even when I was dominating the damage meters in my guild I still didn't enjoy the spec. I spent some time with Demonology as we started working on Heroic Spine and Madness and it became clear that Destruction just wasn't going to cut it. Again, the spec never really clicked for me and the entire experience was mostly an exercise in frustration. Unless a fight is designed in such a way that Destruction just can't hang (or balance issues bring it down enough to just not be viable anymore), then I switch back to Destruction at the first opportunity.
I enjoy Destruction. The idea of being a zany, twisted Pyromaniac that runs around finding new ways to blow crap up with chaotic and unstable energies appeals to me (which is odd since I first rolled my warlock because I liked the "life-sucking-Sith-Lord" theme of Affliction). I love the fast paced nature of the spec and churning out 3 Incinerates in the time a Demonology warlock might get out two Shadowbolts. However, I also enjoy downing new bosses and getting shiny new purples.
We're behind in our progression right now. 5.2 is on the horizon and with it a new raid tier. Instead of working on hard modes and getting prepared to hit the Thunder King square in the tenders, we're working on Lei-Shi and have yet to even pull Amber Shaper. I typically swing anywhere from the middle of the damage meters to the top, depending on the fight mechanics, but when I see a former guildmate outside Heart of Fear wearing Heroic gear and sporting his Soul Shards around his head, I have to wonder if my stubborn refusal to change specs is the reason we're not progressing as fast as we should. We haven't had too many problems with enrage timers, but dragging a fight out unnecessarily by being a suboptimal spec only leaves more opportunity for healers to run out of mana, tanks to run out of cooldowns or DPS to die.
I'm either stubborn or stupid. Probably both. It's been a long, fun road with Destruction but maybe it's time to move on.
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